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Recent Posts
- Communication Arts Illustration Annual 51 May/June 2010 issue
- T shirt Design
- Not your teen’s social network
- Silkscreened Tote Bags and more
- Nate Williams Lecture at Society of Illustrators February 19th 6:30 – 8:30pm
Most Popular Posts
- "5 things you can't live without" (171)
- Beautiful Life (163)
- Illustration Career (136)
- A methodology for creating new ideas (40)
- Does a professional illustrator need a “style”? (36)
- Merci SID LEE! (25)
- Day of the Dead Illustration / Art (17)
- Sherlock Holmes Silkscreen print for the MALBA (14)
- Spray Paint Stencils (14)
- Time Flys (13)
Recent Comments
- andreadaquino: congrats….looks great!
- karodesign: Wow!I have been doing illustration for 5 years now but I could never manage the time to transform it into...
- josenoya: like it very much, congratulations for nate and luciano.
- waynebrezinka: Beautiful piece Nate!
- Marta Soriano: Hello Nate,I really love your work!! I´m a spanish begginer illustrator, still searching for my own...
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Illustration Career
People often write me to ask how I got started as an illustrator and if there is any advice I can give them regarding making a career out of illustration. When I first started my illustration career, I wrote illustrators that I admired (Jordin Isip, Modern Dog, Kirsten Ulve) and they were very generous with their information/expertise. I would like to pass the good vibes on so I wrote this article to help out new illustrators. Hopefully, you will find something useful in this article.
Unique Consistent Style
Read this article
The 22 Immutable Laws of Branding
by Al Ries and Laura Ries
Technical Skills
It’s hard to execute a good idea if you don’t have the technical skills to do it. Having great technical skills not only allows you to realize your ideas .. but also will save you a ton of time in the long run because you will be much more efficient/responsive when clients have feedback.
I highly recommend Lynda.com’s video tutorial. You pay a monthly subscription fee which gives you access to all the videos you can watch on all the major programs (photoshop, flash, illustrator, aftereffect, and tons more)
They are not paying me a dime to give them a plug … They really make learning easy.
Marketing your illustrations
All your marketing efforts should point back to your web site. A web site is a place where you can centralize information, keep it up to date, and gives the client a few actionable options (contact you via email, phone, subscribe to your RSS feed so they are updated whenever you post new work, book mark a piece of art they like, etc).
So the first thing you need to do is make sure you have a “Good web site”.
Once you have a good, user friendly, search engine friendly site. Post card mailers are probably the second most cost effective and effective tactic. Lots of times art directors just need to be reminded you exist. That is why I think higher frequency is better than spending a lot of money on one marketing tactic. Don’t put all your eggs in one basket. I would rather spend my money doing 3 postcard mailers a year vs. one big book ad
Cold calls are something you will have to do when starting out .. find magazines, papers, etc that you like or think would be a good fit for you art and contact the art director .. ask them if its okay to send them a few examples of your work. I would never send more than 3 pieces .. they will know what your art work is about after seeing 3 pieces.
Take advantage of online communities .. you will communicate with other artists, share info, find mentors and be more connected to the industry.
http://www.illustrationmundo.com/links.php
Attitude
After working as an art director for Microsoft’s Xbox .. I can’t say how important it is to have a positive attitude. Of course talent is crucial .. but talent isn’t the only thing that gets you work. People are people and it’s always nicer to work with someone that is positive and solution oriented. I used to hire tons of external agencies to create web sites and other online promotional material. All the agencies were extremely talented but those that could talk about their work in an exciting way, were easy to work with and accepted feedback well were the ones I hired over and over again.
I’m not saying do anything the client wants with a smile on your face. You were hired because you are an expert in your field .. articulate the decisions you made and get them excited about your ideas .. but it’s also important to stay positive and flexible.
Informational
You can save yourself a lot of extra work by asking a few questions up front.
First, get the basic information:
If this is the first time working with this person ask them:
This will give you a better idea of what the client likes about your work, why they chose you for this particular project and what they expect.
Next, get more information about the job, if it’s a long editorial .. ask them:
Tracking the Work
If you want to make a career out of illustration you will need a good way to keep track of your jobs so you make the deadlines and get paid for your work?
There are a number of ways to keep track of this information. I programmed a little MySQL database application for it .. but you can just as easily track it using a spread sheet or some other existing software. I highly recommend http://www.google.com/calendar
http://www.google.com/calendar
I have a web page for every job where the client and I can keep track of job’s progress .. this page includes:
I created my own solution using php/mysql .. but an easier route might be to do this using a Wordpress or BLOGGER account.
Creating the Work
Pencil Sketches
Next you can talk to the client and talk about your ideas .. I prefer just to create pencil sketches, because a lot of the time it’s hard to envision what you are talking about .. and my sketches are extremely rough so they don’t take me more than .. about … 60 seconds … I try to sketch very loose and fast so the focus is on the ideas and not on the craftsmanship .. at this stage of the process it’s all about ideas .. and you don’t want a slow drawing hand to slow them from coming out of your teeming brain.
I usually take pictures of my sketches with a digital camera .. its a lot faster than a scanner and because it’s a rough quality isn’t so important ..
Next I scare my client with my super rough sketches and explain to them .. to just focus on the concepts .. the final piece won’t look exactly like this .. ;)
The client emails/phones their feedback .. usually something something like .. “sketch 4 is great .. but can we emphasis the blah and maybe reduce or take out blah .. make the cat a dog and make the dog a cat .. etc”
Final
My process changes a little for each project .. but this will give you a general idea of how I work.
I create my work in a variety of ways .. sometimes I paint with acrylics, draw with sharpie markers, ball point pens,a wacom tablet, paint with india ink, create textures with water color or photocopy machines, etc .. but basically what I am trying to do is create a library of modular pieces I can, later, put into the computer and rearrange the size, composition, color .. etc .. I really like organic textures and loose free flowing lines .. but as an illustrator with quick turn around times I need to be able to make quick changes and easily incorporate client feedback .. so I mix all these really organic elements in a way that is easy to modify/edit via the computer.
To spark my creativity .. I often re-use pieces from my other works .. basically collaging my own stuff .. maybe a head, or a cloud, or a bike wheel, etc .. this helps me quickly create compositions .. but it’s more just for placement .. I then modify or create new pieces specific to the illustrations needs .. at the end you won’t even recognize most of these pieces .. but it really helps me get started .. breaks the ice .. gets the ball rolling .. etc
Useful Links